![]() They are Dark Rituals for delve, they provide card quality and advantage by giving recursion effects targets, or indeed providing them and the fuel thanks to the escape mechanic. Both Mental Note and Thoughtscour are in my cube and both see a lot of play. The thing that excites me about Curate is how good graveyard synergies are at the moment. Omen of the Sea has managed to cling onto a cube slot thus far. Two mana Preordain to get instant speed isn't quite there for cube but it is very close. Absolutely worth a test being cheap, doing a fair range of stuff, and being a rare example of a somewhat interesting white card. Cards want to offer value, tempo, threat, or utility. I quite want this to make it in cube but I don't think it is all that likely. Much as I like this card a lot it is still ultimately a fairly low value body with a somewhat random and often minor disruptive element that has a fair amount of work to do to make up for the cost of the card. I also prefer the tax over direct lock approach to design. Proctor isn't great in such places but equally he is a lot better than either of the other two. The dork light control decks do tend to pack a bunch of other permanents with EtB effects. This really evens out the performance across archetypes. More relevantly he disrupts all permanents EtBs, not just dorks. Proctor is a much more useful body with flying and with reasonable toughness. It turns out I much prefer 1/3 to 1/2 plus lifelink on my passive effect fliers. Hushbringer did a little more on both fronts but really suffered from only having 2 toughness. Honor Guard just wasn't a relevant enough body nor did it reliably do enough damage to all archetypes to make up for that. Much as we already had Hushbringer and Tocatli Honor Guard I do like this the most. You can get back a Heliod and a walking Ballista with this too. ![]() Five cube cards of varied types you might find in a deck together looks real good in a list together, or indeed in a hand. How about Lightning Helix, Urza's Bauble, Fiery Confluence, History of Benalia, and literally any planeswalker. I will return Cast Out, Rip Apart, Lorehold Command, Pyrite Spellbomb, and Ajani Vengeant. It does at least make me want to build a Boros control deck using some of the more interesting white and Boros interactive, disruptive, option rich tools we have recently received. Sadly all the usual issues of being narrow and gold apply and so I can't see it lasting in cube. A couple more Boros flavoured Omens and Saga, a Spellbomb or so and you could absolutely have a deck that consistently cast this with 3 or more targets at a suitable point in the game. There probably isn't quite enough support in my cube for this but it is pretty close. Your big refuel cards are the things you play last. It is certainly a late game card but that is generally fine. As a 3 for 1 it is fine, 4 for 1 it is great and a full 5 for 1 it is getting pretty filthy. This is still efficiently enough cost card advantage when two off the mark. Wow, a five for one in Boros! If Kaldheim hadn't just given us Showdown of the Skalds I would be far more impressed with this.
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